using System;
using UnityEngine;
using UnityEditor;
using UnityEditor.UI;
using System.Collections.Generic;

namespace Elvex
{
	//[CustomEditor(typeof(EXButton), true)]
	//public class SoundButtonEditor : SelectableEditor
	//{
	//	EXButton m_btn;

	//	protected override void OnEnable()
	//	{
	//		base.OnEnable();

	//		m_btn = (EXButton)target;
	//	}

	//	public override void OnInspectorGUI()
	//	{
	//		base.OnInspectorGUI();
	//		serializedObject.Update();

	//		GUILayout.Space(15);

	//		EditorGUILayout.PropertyField(serializedObject.FindProperty("m_audioClip"));

	//		serializedObject.ApplyModifiedProperties();
	//	}
	//}
}
